Exactly the way it looked right from the start, and which the main character remarks upon. Everyone there dies, including the person the main character really wanted to protect, because the matron was actually a vampire perpetuating an evil cult. I mean, you go there, the Cathedral's matron acts Really Suspicious, and. While I didn't finish it, the contract with the Cathedral really felt a lot like a retread of the mission you just completed. It's not a terribly important point either way, though.ħ. It might be better to come up with another "Evil God" name, or just use "Dark Lord" exclusively. The rest of the setting doesn't exactly look Christian in the least. On a side note, it kind of feels weird to see the cultists talking about Satan when. Maybe let you continue the main storyline for a couple of more missions while you pretend to not be a vampire, to get them to let down their guard?Ħ. It would be fun to expand on the vampire paths a bit, though I understand if you'd rather focus on the actual game instead of a fun expanded "Bad End". I feel like there should be a different reason that we can't go back into the room where Evelyn "died" - maybe something like "I can't bear to go back in there"? I understand why we can't, but given that we buried another major person who died that day, it feels odd that we wouldn't consider extending the same courtesy to another adventurer.ĥ. To make the emotional beat of having to kill your best friend hit home a bit more, I would recommend adding a couple more interactions between her and the main character - maybe she helps you out a bit more with the first mission, or maybe you reminisce about the old days a bit with her. I feel like it would benefit from either a minor quest (to make it feel less like an obvious trap, even if that's what it is), or a way for the main character to properly uncover the secret, like she did with the librarian (not necessarily changing anything significant about how the mission goes just rewarding the player for investigating the town, and helping her not yell at the main character that she's being an idiot trusting the obviously suspicious "saint".)ģ. The vampy village is nicely done, but it also feels slightly railroady. Some brief break to make it more appropriate would make sense, I think.Ģ. Personally, I think it would be a good idea for the game to encourage you to check the hunting contracts between the first and second missions I forgot all about them until the end of the game, but even if I hadn't, it would feel wrong to go and do a minor quest when I'm told my best friend disappeared on a mission. And I'm glad to see that the poor little bookworm can survive now - she was too cute to die !Ī few thoughts and suggestions that came to mind when playing the game.ġ. Oh, wow, this has come a long way since the first version that I played! I really like what's been added thus far. If you enjoy the game, please consider leaving it a short review! I would really like to hear your feedback on how I can improve the game and I'd also like to help spread the word so that more people can try out the game for themselves! Your support is invaluable to me! That's all I will say for now, but know that it's something that has been highly requested. There is one idea that I have been scratching my head on how to implement for a while now and I may have found a solution that will not only work, but save me a headache in the future. This is going to be the main focus for me going into 2.3, but I will also be including 1 user submitted contract as usual and I will also have another poll for which vampire character will have an updated bite scene illustration added to their bad ending. I mentioned in a previous update that I would want to include an area that featured a more "classic" take on vampires, particularly inspired by Dracula. Now that this version is complete, I have begun brainstorming ideas for 2.3. As in the last upload, save data is included to quickly get you to the parts you want to play the most, without having to start all over. As mentioned in the last update, this is the same version that was released early for my patrons with some bug fixes and an update to a previous illustration.
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